A still from Erika Bonat’s 3D VR walk through of Hal9000 in 2001: A Space Odyssey. Models and shading: E. I took care of shading and lighting but the programming and production were done by a VR company in Verona called Ximula. Once I modelled everything I used Unreal Engine to create the VR experience. Virtual Reality is different because you experience it in first person and you can move through space whereas in movies it is the director that shows you the space as they want you to see it.į&F: How did you go about creating this VR walkthrough – what tech and software did you use?ĮB: I started by modelling the 3D spaces and objects of the various rooms with software called Blender. I recreated everything based of the images of the movie without having many other references, but the perspective of a room can be distorted by the lenses used in filming and the depth of field of an image. We are proud to present the Djinn chair, Djinn stool and Djinn sofa – as seen in the sci-fi masterpiece 2001: A Space Odyssey, one of the most iconic chair designs ever to be featured in a film.Īpprox £1,085.00 – £4,750.00 / $ 1421 Shop NowĮB: One of the biggest challenges was to get the dimensions of the spaces right. A still from Erika Bonat’s 3D VR walkthrough of the Aries shuttle, 2001: A Space Odyssey. It would have been interesting to replicate the ‘renaissance room’ of the movie but it was too complicated to recreate within the time available”. I replicated only three rooms because I had a limited amount of time to do this project, and I chose these because they were interesting from an interior design point of view. When I was searching for a movie to analyse for my thesis, 2001 was the first film that came to mind and after I watched it again and did some more research, I knew it was the perfect choice for my project”.į&F: Why did you choose the the Aries shuttle interior, the Hilton Lobby of Space Station V and the interior of Hal9000 in particular?ĮB: I did an analysis of the interiors of the entire movie but when I had to choose which room to recreate I had consider several different aspects. I didn’t quite get all the story the first time I saw it but I was mesmerised by the interiors. Watch the 3D VR walkthough and read our interview with Erika Bonat below.į&F: Why did you choose Kubrick’s 2001 as the subject for your VR experience?Įrika Bonat: I chose 2001: A Space Odyssey because this movie really caught my attention. The users of this VR experience can enter the spaces of the movie in person.” Bonat told Film and Furniture. I analysed the interiors of 2001: A Space Odyssey and then replicated some of its environments. “I created this VR walkthrough experience as my thesis as I wanted to create a project that united all of my passions. A still from Erika Bonat’s 3D VR walkthrough of The Hilton lobby of Space Station 5, 2001: A Space Odyssey. Models and shading: E. Coupled with the fact that watching movies is another passion she decided to create a 3D VR walkthrough of some key scenes of 2001: A Space Odyssey. Interior Design graduate Erika Bonat has an obsession with the film sets of Kubrick’s 2001: A Space Odyssey and who can blame her? She’s always been interested in interior design and architecture and during her interior design studies in Verona, Italy she discovered a new found love of 3D modelling and rendering. A VR walkthrough of 2001: A Space Odyssey
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |